
CRAFTING / BP_WoodScrap
Wood Scrap
Some wood scrap.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.1 KG
- Stack
- 100
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classItem
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
39exact ItemSpawnlist → ItemList relations
Pure Wood Object Tier1Uncommon · may drop1–5100%
Data provenance
ILC_PureWood_Object_Tier1 → IL_ScrapWoodPure Wood Object Tier2Uncommon · may drop1–5100%
Data provenance
ILC_PureWood_Object_Tier2 → IL_ScrapWoodPure Wood Object Tier3Uncommon · may drop1–5100%
Data provenance
ILC_PureWood_Object_Tier3 → IL_ScrapWoodWood Object Tier1 Only WoodUncommon · may drop1–5100%
Data provenance
ILC_Wood_Object_Tier1_OnlyWood → IL_ScrapWoodWood Object Tier1Uncommon · may drop1–557.14%
Data provenance
ILC_Wood_Object_Tier1 → IL_ScrapWoodLogUncommon · may drop1–550%
Data provenance
ILC_Log → IL_ScrapWoodWood Machinery LargeUncommon · may drop1–546.51%
Data provenance
ILC_Wood_Machinery_Large → IL_ScrapWoodWood Barbed Object Tier1Uncommon · may drop1–534%
Data provenance
ILC_WoodBarbed_Object_Tier1 → IL_ScrapWoodWood Object Tier2Uncommon · may drop1–528.57%
Data provenance
ILC_Wood_Object_Tier2 → IL_ScrapWoodWood Object Tier3Uncommon · may drop1–528.57%
Data provenance
ILC_Wood_Object_Tier3 → IL_ScrapWoodWood Glass Object Tier1Uncommon · may drop1–528.57%
Data provenance
ILC_WoodGlass_Object_Tier1 → IL_ScrapWoodWood Limestone Object Tier3Uncommon · may drop1–528.57%
Data provenance
ILC_WoodLimestone_Object_Tier3 → IL_ScrapWoodWooden Barrel MineUncommon · may drop1–525.86%
Data provenance
ILC_WoodenBarrel_Mine → IL_ScrapWoodWood Limestone Metal Object Tier3Uncommon · may drop1–525.64%
Data provenance
ILC_WoodLimestoneMetal_Object_Tier3 → IL_ScrapWoodWood Limestone Metal Electronics Object Tier3Uncommon · may drop1–523.26%
Data provenance
ILC_WoodLimestoneMetalElectronics_Object_Tier3 → IL_ScrapWoodWood Cloth Object Tier2Uncommon · may drop1–522.22%
Data provenance
ILC_WoodCloth_Object_Tier2 → IL_ScrapWoodWood Cloth Object Tier3Uncommon · may drop1–519.05%
Data provenance
ILC_WoodCloth_Object_Tier3 → IL_ScrapWoodPlastic Canoe Object Tier4Uncommon · may drop1–514.29%
Data provenance
ILC_PlasticCanoe_Object_Tier4 → IL_ScrapWoodCounter Stove ObjectUncommon · may drop1–514.06%
Data provenance
ILC_CounterStove_Object → IL_ScrapWoodWarehouse Box ScrapUncommon · may drop1–511.11%
Data provenance
ILC_WarehouseBox_Scrap → IL_ScrapWoodSchool Tarantula TankUncommon · may drop1–55.95%
Data provenance
ILC_School_TarantulaTank → IL_ScrapWoodPortapottyRare · may drop1–101.16%
Data provenance
ILC_Portapotty → IL_TrashJunk_ResidentialTool Shelf GarageCommon · may drop1–100.605%
Data provenance
ILC_ToolShelf_Garage → IL_Crafting_ScrapCardboard Box IndustrialCommon · may drop1–100.57%
Data provenance
ILC_CardboardBox_Industrial → IL_Crafting_ScrapPlastic BucketRare · may drop1–100.566%
Data provenance
ILC_PlasticBucket → IL_TrashJunk_ResidentialDufflebag Outdoor Generic01Common · may drop1–100.53%
Data provenance
ILC_Dufflebag_OutdoorGeneric01 → IL_Crafting_ScrapDufflebag Outdoor Generic02Common · may drop1–100.447%
Data provenance
ILC_Dufflebag_OutdoorGeneric02 → IL_Crafting_ScrapDumpsterRare · may drop1–100.408%
Data provenance
ILC_Dumpster → IL_TrashJunk_ResidentialTrash Can01Rare · may drop1–100.408%
Data provenance
ILC_TrashCan01 → IL_TrashJunk_ResidentialTrash Can02Rare · may drop1–100.408%
Data provenance
ILC_TrashCan02 → IL_TrashJunk_ResidentialTrash ResidentialRare · may drop1–100.406%
Data provenance
ILC_Trash_Residential → IL_TrashJunk_ResidentialFootlocker CabinCommon · may drop1–100.376%
Data provenance
ILC_Footlocker_Cabin → IL_Crafting_ScrapTool Shelf IndustrialCommon · may drop1–100.335%
Data provenance
ILC_ToolShelf_Industrial → IL_Crafting_ScrapWarehouse Box ScrapRare · may drop1–100.302%
Data provenance
ILC_WarehouseBox_Scrap → IL_TrashJunk_ResidentialDead ZombieRare · may drop1–100.196%
Data provenance
ILC_DeadZombie → IL_TrashJunk_ResidentialJunk Pile ResidentialRare · may drop1–100.109%
Data provenance
ILC_JunkPile_Residential → IL_TrashJunk_ResidentialShedRare · may drop1–100.10%
Data provenance
ILC_Shed → IL_TrashJunk_ResidentialFootlocker MilitaryCommon · may drop1–100.09%
Data provenance
ILC_Footlocker_Military → IL_Crafting_ScrapFootlocker Military BloodiedCommon · may drop1–100.019%
Data provenance
ILC_Footlocker_MilitaryBloodied → IL_Crafting_ScrapProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
Vein/Content/Vein/Items/Crafting/Scrap/BP_WoodScrap.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT