
CONSUMABLES / BP_WineBottle
Wine
A large wine bottle, usually has wine in it.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 1.102 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classFluidContainerItem
Capacity750 ml
Initial amount, min5
Initial amount, max750
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
9exact ItemSpawnlist → ItemList relations
Cooler AlcoholUncommon · may drop110.91%
Data provenance
ILC_CoolerAlcohol → IL_AlcoholFridge BarUncommon · may drop13.12%
Data provenance
ILC_Fridge_Bar → IL_AlcoholConvienence Store Box RefrigeratedUncommon · may drop11.82%
Data provenance
ILC_ConvienenceStoreBox_Refridgerated → IL_AlcoholFridge GarageUncommon · may drop11.67%
Data provenance
ILC_Fridge_Garage → IL_AlcoholDead ZombieUncommon · may drop11.39%
Data provenance
ILC_DeadZombie → IL_AlcoholFridge ResidentialUncommon · may drop10.714%
Data provenance
ILC_Fridge_Residential → IL_AlcoholFridge RichUncommon · may drop10.666%
Data provenance
ILC_Fridge_Rich → IL_AlcoholGlove Box TruckUncommon · may drop10.305%
Data provenance
ILC_GloveBox_Truck → IL_AlcoholJunk Pile ResidentialUncommon · may drop10.262%
Data provenance
ILC_JunkPile_Residential → IL_AlcoholProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
Vein/Content/Vein/Items/Consumables/01Drink/BP_WineBottle.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT