All items
CONSUMABLES / BP_Meth

Crystal Meth

Become the one who knocks with this central nervous system stimulant.

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
0.05 KG
Stack
25
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classDrugItem
Condition on administerFCS_Meth

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

14exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Drug BoxUncommon · may drop
Data provenanceILC_DrugBoxIL_HardDrugs
2–340%
Drug LabUncommon · may drop
Data provenanceILC_DrugLabIL_HardDrugs
2–32.39%
Locker ContrabandExtremely rare · may drop
Data provenanceILC_Locker_ContrabandIL_Drugs
1–100.033%
Nightstand MotelExtremely rare · may drop
Data provenanceILC_Nightstand_MotelIL_Drugs
1–100.029%
Coffee TableExtremely rare · may drop
Data provenanceILC_CoffeeTableIL_Drugs
1–100.024%
SidetableExtremely rare · may drop
Data provenanceILC_SidetableIL_Drugs
1–100.022%
Sidetable RichExtremely rare · may drop
Data provenanceILC_Sidetable_RichIL_Drugs
1–100.017%
Closet MotelExtremely rare · may drop
Data provenanceILC_Closet_MotelIL_Drugs
1–100.015%
Bedroom DresserExtremely rare · may drop
Data provenanceILC_BedroomDresserIL_Drugs
1–100.006%
NightstandExtremely rare · may drop
Data provenanceILC_NightstandIL_Drugs
1–100.005%
Prison BelongingsExtremely rare · may drop
Data provenanceILC_Prison_BelongingsIL_Drugs
1–100.004%
Kitchen Counter Under SinkExtremely rare · may drop
Data provenanceILC_KitchenCounter_UnderSinkIL_Drugs
1–100.003%
Locker PrisonExtremely rare · may drop
Data provenanceILC_Locker_PrisonIL_Drugs
1–100.003%
Locker VisitorExtremely rare · may drop
Data provenanceILC_Locker_VisitorIL_Drugs
1–100.002%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Consumables/Drugs/BP_Meth.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT