All items
CONSUMABLES / BP_HumanFlesh

Human Flesh

Some raw human flesh. It can't be that bad, right?

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
2 KG
Stack
1
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classFoodItem
Hunger satisfaction15 pt
Thirst change30 pt
Time to decay0.5 days
Condition on eatFCS_Meat

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

8exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Human MeatCommon · may drop
Data provenanceILC_HumanMeatIL_HumanMeat
1100%
GravesiteRare · may drop
Data provenanceILC_GravesiteIL_HumanFlesh
1–22.31%
Explosives Box Grenades BloodiedRare · may drop
Data provenanceILC_ExplosivesBox_GrenadesBloodiedIL_BodyParts
1–20.776%
Ammo Box Large BloodiedRare · may drop
Data provenanceILC_AmmoBoxLarge_BloodiedIL_BodyParts
1–20.616%
Military Crate Hi Tier BloodiedRare · may drop
Data provenanceILC_MilitaryCrate_HiTier_BloodiedIL_BodyParts
1–20.394%
Dufflebag Military BloodiedRare · may drop
Data provenanceILC_Dufflebag_MilitaryBloodiedIL_BodyParts
1–20.38%
Military Crate BloodiedRare · may drop
Data provenanceILC_MilitaryCrate_BloodiedIL_BodyParts
1–20.373%
Footlocker Military BloodiedRare · may drop
Data provenanceILC_Footlocker_MilitaryBloodiedIL_BodyParts
1–20.369%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Consumables/Meat/BP_HumanFlesh.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT