
CONSUMABLES / BP_HumanFlesh
Human Flesh
Some raw human flesh. It can't be that bad, right?
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 2 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classFoodItem
Hunger satisfaction15 pt
Thirst change30 pt
Time to decay0.5 days
Condition on eatFCS_Meat
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
8exact ItemSpawnlist → ItemList relations
Human MeatCommon · may drop1100%
Data provenance
ILC_HumanMeat → IL_HumanMeatGravesiteRare · may drop1–22.31%
Data provenance
ILC_Gravesite → IL_HumanFleshExplosives Box Grenades BloodiedRare · may drop1–20.776%
Data provenance
ILC_ExplosivesBox_GrenadesBloodied → IL_BodyPartsAmmo Box Large BloodiedRare · may drop1–20.616%
Data provenance
ILC_AmmoBoxLarge_Bloodied → IL_BodyPartsMilitary Crate Hi Tier BloodiedRare · may drop1–20.394%
Data provenance
ILC_MilitaryCrate_HiTier_Bloodied → IL_BodyPartsDufflebag Military BloodiedRare · may drop1–20.38%
Data provenance
ILC_Dufflebag_MilitaryBloodied → IL_BodyPartsMilitary Crate BloodiedRare · may drop1–20.373%
Data provenance
ILC_MilitaryCrate_Bloodied → IL_BodyPartsFootlocker Military BloodiedRare · may drop1–20.369%
Data provenance
ILC_Footlocker_MilitaryBloodied → IL_BodyPartsProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Consumables/Meat/BP_HumanFlesh.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT