
CRAFTING / BP_HandgunParts
Handgun Parts
A collection of various miscellaneous parts that normally come from a handgun.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.1 KG
- Stack
- 100
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classItem
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
15exact ItemSpawnlist → ItemList relations
Handgun ObjectUncommon · may drop1–318.6%
Data provenance
ILC_Handgun_Object → IL_HandgunPartsLocker RiotUncommon · may drop1–312.31%
Data provenance
ILC_Locker_Riot → IL_HandgunPartsMilitary Crate Hi TierUncommon · may drop1–38.55%
Data provenance
ILC_MilitaryCrate_HiTier → IL_HandgunPartsLocker PoliceUncommon · may drop1–35%
Data provenance
ILC_Locker_Police → IL_HandgunPartsWeapon Box Tier3Uncommon · may drop1–34.38%
Data provenance
ILC_WeaponBox_Tier3 → IL_HandgunPartsWeapon Box Tier1Uncommon · may drop1–33.9%
Data provenance
ILC_WeaponBox_Tier1 → IL_HandgunPartsWeapon Box Tier2Uncommon · may drop1–33.51%
Data provenance
ILC_WeaponBox_Tier2 → IL_HandgunPartsMilitary Crate Hi Tier BloodiedUncommon · may drop1–33.31%
Data provenance
ILC_MilitaryCrate_HiTier_Bloodied → IL_HandgunPartsMilitary Crate BloodiedUncommon · may drop1–33.13%
Data provenance
ILC_MilitaryCrate_Bloodied → IL_HandgunPartsFootlocker MilitaryUncommon · may drop1–32.97%
Data provenance
ILC_Footlocker_Military → IL_HandgunPartsMilitary CrateUncommon · may drop1–32.83%
Data provenance
ILC_MilitaryCrate → IL_HandgunPartsWeapon Box HuntingUncommon · may drop1–32.7%
Data provenance
ILC_WeaponBox_Hunting → IL_HandgunPartsFootlocker Military BloodiedUncommon · may drop1–31.55%
Data provenance
ILC_Footlocker_MilitaryBloodied → IL_HandgunPartsCloset Residential RichUncommon · may drop1–30.736%
Data provenance
ILC_Closet_Residential_Rich → IL_HandgunPartsCloset ResidentialUncommon · may drop1–30.24%
Data provenance
ILC_Closet_Residential → IL_HandgunPartsProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Crafting/Scrap/BP_HandgunParts.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT