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NO CLIENT THUMBNAIL
MISCELLANEOUS / BP_Handcuffs

Handcuffs

A pair of handcuffs.

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
0.5 KG
Stack
1
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classItem

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

6exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Locker OfficerCommon · may drop
Data provenanceILC_Locker_OfficerIL_OfficerTools
120.83%
Locker PoliceCommon · may drop
Data provenanceILC_Locker_PoliceIL_OfficerTools
118.94%
Locker PrisonCommon · may drop
Data provenanceILC_Locker_PrisonIL_OfficerTools
118.6%
Locker RiotCommon · may drop
Data provenanceILC_Locker_RiotIL_OfficerTools
112.44%
Glove Box Police CarCommon · may drop
Data provenanceILC_GloveBox_PoliceCarIL_OfficerTools
110.5%
Trunk Police CarCommon · may drop
Data provenanceILC_Trunk_PoliceCarIL_OfficerTools
15.23%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Junk/Prison/BP_Handcuffs.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT