All items
WEAPONS / BP_Firearm_N16

N4

It's pretty ubiquitous.

Rarity is assigned by the loot source Exactly confirmedLOCALE / EDITORIAL
Weight
7.496 KG
Stack
1
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classFirearmItem

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

8exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Weapon Box Tier3Rare · may drop
Data provenanceILC_WeaponBox_Tier3IL_Ranged_Rifles_Tier3
11.03%
Military CrateRare · may drop
Data provenanceILC_MilitaryCrateIL_Ranged_Rifles_Tier3
10.094%
Dufflebag MilitaryRare · may drop
Data provenanceILC_Dufflebag_MilitaryIL_Ranged_Rifles_Tier3
10.034%
Military Crate BloodiedRare · may drop
Data provenanceILC_MilitaryCrate_BloodiedIL_Ranged_Rifles_Tier3
10.021%
Weapon Box Tier2Rare · may drop
Data provenanceILC_WeaponBox_Tier2IL_Ranged_Rifles_Tier3
10.016%
Weapon Box Tier1Rare · may drop
Data provenanceILC_WeaponBox_Tier1IL_Ranged_Rifles_Tier3
10.012%
Dufflebag Military BloodiedRare · may drop
Data provenanceILC_Dufflebag_MilitaryBloodiedIL_Ranged_Rifles_Tier3
10.002%
Closet Residential RichRare · may drop
Data provenanceILC_Closet_Residential_RichIL_Ranged_Rifles_Tier3
10.001%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Weapons/Ranged/BP_Firearm_N16.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT