
CONSUMABLES / BP_DeadRat
Dead Rat
Better than starving...?
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 1 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classFoodItem
Hunger satisfaction15 pt
Thirst change15 pt
Time to decay0.5 days
Condition on eatFCS_DeadRat
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
10exact ItemSpawnlist → ItemList relations
PortapottyUncommon · may drop13.49%
Data provenance
ILC_Portapotty → IL_TrashJunk_ResidentialPlastic BucketUncommon · may drop11.7%
Data provenance
ILC_PlasticBucket → IL_TrashJunk_ResidentialDumpsterUncommon · may drop11.22%
Data provenance
ILC_Dumpster → IL_TrashJunk_ResidentialTrash Can01Uncommon · may drop11.22%
Data provenance
ILC_TrashCan01 → IL_TrashJunk_ResidentialTrash Can02Uncommon · may drop11.22%
Data provenance
ILC_TrashCan02 → IL_TrashJunk_ResidentialTrash ResidentialUncommon · may drop11.22%
Data provenance
ILC_Trash_Residential → IL_TrashJunk_ResidentialWarehouse Box ScrapUncommon · may drop10.906%
Data provenance
ILC_WarehouseBox_Scrap → IL_TrashJunk_ResidentialDead ZombieUncommon · may drop10.589%
Data provenance
ILC_DeadZombie → IL_TrashJunk_ResidentialJunk Pile ResidentialUncommon · may drop10.327%
Data provenance
ILC_JunkPile_Residential → IL_TrashJunk_ResidentialShedUncommon · may drop10.301%
Data provenance
ILC_Shed → IL_TrashJunk_ResidentialProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Consumables/Meat/BP_DeadRat.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT