All items
CONSUMABLES / BP_DeadRat

Dead Rat

Better than starving...?

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
1 KG
Stack
1
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classFoodItem
Hunger satisfaction15 pt
Thirst change15 pt
Time to decay0.5 days
Condition on eatFCS_DeadRat

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

10exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
PortapottyUncommon · may drop
Data provenanceILC_PortapottyIL_TrashJunk_Residential
13.49%
Plastic BucketUncommon · may drop
Data provenanceILC_PlasticBucketIL_TrashJunk_Residential
11.7%
DumpsterUncommon · may drop
Data provenanceILC_DumpsterIL_TrashJunk_Residential
11.22%
Trash Can01Uncommon · may drop
Data provenanceILC_TrashCan01IL_TrashJunk_Residential
11.22%
Trash Can02Uncommon · may drop
Data provenanceILC_TrashCan02IL_TrashJunk_Residential
11.22%
Trash ResidentialUncommon · may drop
Data provenanceILC_Trash_ResidentialIL_TrashJunk_Residential
11.22%
Warehouse Box ScrapUncommon · may drop
Data provenanceILC_WarehouseBox_ScrapIL_TrashJunk_Residential
10.906%
Dead ZombieUncommon · may drop
Data provenanceILC_DeadZombieIL_TrashJunk_Residential
10.589%
Junk Pile ResidentialUncommon · may drop
Data provenanceILC_JunkPile_ResidentialIL_TrashJunk_Residential
10.327%
ShedUncommon · may drop
Data provenanceILC_ShedIL_TrashJunk_Residential
10.301%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Consumables/Meat/BP_DeadRat.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT