
CLOTHING / BP_CL_Head_TruckerHat
Trucker Hat
Technically a baseball cap, but with pride.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.2 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classClothingItem
Temperature effect0.1 °C
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
10exact ItemSpawnlist → ItemList relations
Locker VisitorCommon · may drop14.1%
Data provenance
ILC_Locker_Visitor → IL_CL_Head_CivLockersCommon · may drop11.75%
Data provenance
ILC_Lockers → IL_CL_Head_CivCloset MotelCommon · may drop11.42%
Data provenance
ILC_Closet_Motel → IL_CL_Head_CivCloset ResidentialCommon · may drop11.2%
Data provenance
ILC_Closet_Residential → IL_CL_Head_CivCloset Residential RichCommon · may drop11.05%
Data provenance
ILC_Closet_Residential_Rich → IL_CL_Head_CivParcelCommon · may drop10.58%
Data provenance
ILC_Parcel → IL_CL_Head_CivDollar Store ShelfCommon · may drop10.515%
Data provenance
ILC_DollarStoreShelf → IL_CL_Head_CivDollar Store Shelf LargeCommon · may drop10.408%
Data provenance
ILC_DollarStoreShelf_Large → IL_CL_Head_CivCardboard Box ResidentialCommon · may drop10.21%
Data provenance
ILC_CardboardBox_Residential → IL_CL_Head_CivJunk Pile ResidentialCommon · may drop10.16%
Data provenance
ILC_JunkPile_Residential → IL_CL_Head_CivProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Clothing/01_Head/BP_CL_Head_TruckerHat.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT