
CLOTHING / BP_CL_Head_TinFoilHat
Tin Foil Hat
Something big is about to happen, you can feel it...
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.01 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classClothingItem
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
10exact ItemSpawnlist → ItemList relations
Trunk CivicExtremely rare · may drop10.012%
Data provenance
ILC_Trunk_Civic → IL_LivingRoomTrinketsNightstandExtremely rare · may drop10.004%
Data provenance
ILC_Nightstand → IL_LivingRoomTrinketsLiving Room CabinetExtremely rare · may drop10.004%
Data provenance
ILC_LivingRoomCabinet → IL_LivingRoomTrinketsGift Shop TallExtremely rare · may drop10.003%
Data provenance
ILC_GiftShop_Tall → IL_LivingRoomTrinketsCardboard Box ResidentialExtremely rare · may drop10.002%
Data provenance
ILC_CardboardBox_Residential → IL_LivingRoomTrinketsJunk Pile ResidentialExtremely rare · may drop10.001%
Data provenance
ILC_JunkPile_Residential → IL_LivingRoomTrinketsCloset MotelExtremely rare · may drop10.001%
Data provenance
ILC_Closet_Motel → IL_LivingRoomTrinketsBedroom DresserExtremely rare · may drop10.00%
Data provenance
ILC_BedroomDresser → IL_LivingRoomTrinketsCloset ResidentialExtremely rare · may drop10.00%
Data provenance
ILC_Closet_Residential → IL_LivingRoomTrinketsParcelExtremely rare · may drop10.00%
Data provenance
ILC_Parcel → IL_LivingRoomTrinketsProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Clothing/01_Head/BP_CL_Head_TinFoilHat.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT