All items
CLOTHING / BP_CL_Head_TinFoilHat

Tin Foil Hat

Something big is about to happen, you can feel it...

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
0.01 KG
Stack
1
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classClothingItem

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

10exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Trunk CivicExtremely rare · may drop
Data provenanceILC_Trunk_CivicIL_LivingRoomTrinkets
10.012%
NightstandExtremely rare · may drop
Data provenanceILC_NightstandIL_LivingRoomTrinkets
10.004%
Living Room CabinetExtremely rare · may drop
Data provenanceILC_LivingRoomCabinetIL_LivingRoomTrinkets
10.004%
Gift Shop TallExtremely rare · may drop
Data provenanceILC_GiftShop_TallIL_LivingRoomTrinkets
10.003%
Cardboard Box ResidentialExtremely rare · may drop
Data provenanceILC_CardboardBox_ResidentialIL_LivingRoomTrinkets
10.002%
Junk Pile ResidentialExtremely rare · may drop
Data provenanceILC_JunkPile_ResidentialIL_LivingRoomTrinkets
10.001%
Closet MotelExtremely rare · may drop
Data provenanceILC_Closet_MotelIL_LivingRoomTrinkets
10.001%
Bedroom DresserExtremely rare · may drop
Data provenanceILC_BedroomDresserIL_LivingRoomTrinkets
10.00%
Closet ResidentialExtremely rare · may drop
Data provenanceILC_Closet_ResidentialIL_LivingRoomTrinkets
10.00%
ParcelExtremely rare · may drop
Data provenanceILC_ParcelIL_LivingRoomTrinkets
10.00%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Clothing/01_Head/BP_CL_Head_TinFoilHat.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT