
CLOTHING / BP_CL_Head_PartyHat
Party Hat
An old party hat.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.025 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classClothingItem
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
10exact ItemSpawnlist → ItemList relations
Trunk CivicVery rare · may drop10.272%
Data provenance
ILC_Trunk_Civic → IL_LivingRoomTrinketsNightstandVery rare · may drop10.098%
Data provenance
ILC_Nightstand → IL_LivingRoomTrinketsLiving Room CabinetVery rare · may drop10.094%
Data provenance
ILC_LivingRoomCabinet → IL_LivingRoomTrinketsGift Shop TallVery rare · may drop10.07%
Data provenance
ILC_GiftShop_Tall → IL_LivingRoomTrinketsCardboard Box ResidentialVery rare · may drop10.035%
Data provenance
ILC_CardboardBox_Residential → IL_LivingRoomTrinketsJunk Pile ResidentialVery rare · may drop10.026%
Data provenance
ILC_JunkPile_Residential → IL_LivingRoomTrinketsCloset MotelVery rare · may drop10.013%
Data provenance
ILC_Closet_Motel → IL_LivingRoomTrinketsBedroom DresserVery rare · may drop10.011%
Data provenance
ILC_BedroomDresser → IL_LivingRoomTrinketsCloset ResidentialVery rare · may drop10.011%
Data provenance
ILC_Closet_Residential → IL_LivingRoomTrinketsParcelVery rare · may drop10.009%
Data provenance
ILC_Parcel → IL_LivingRoomTrinketsProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Clothing/01_Head/BP_CL_Head_PartyHat.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT