All items
CLOTHING / BP_CL_Head_Headband

Headband

A lightweight headband.

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
0.05 KG
Stack
1
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classClothingItem
Temperature effect0.025 °C

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

10exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Locker VisitorLikely · may drop
Data provenanceILC_Locker_VisitorIL_CL_Head_Civ
12.35%
LockersLikely · may drop
Data provenanceILC_LockersIL_CL_Head_Civ
11.01%
Closet MotelLikely · may drop
Data provenanceILC_Closet_MotelIL_CL_Head_Civ
10.817%
Closet ResidentialLikely · may drop
Data provenanceILC_Closet_ResidentialIL_CL_Head_Civ
10.686%
Closet Residential RichLikely · may drop
Data provenanceILC_Closet_Residential_RichIL_CL_Head_Civ
10.60%
ParcelLikely · may drop
Data provenanceILC_ParcelIL_CL_Head_Civ
10.333%
Dollar Store ShelfLikely · may drop
Data provenanceILC_DollarStoreShelfIL_CL_Head_Civ
10.295%
Dollar Store Shelf LargeLikely · may drop
Data provenanceILC_DollarStoreShelf_LargeIL_CL_Head_Civ
10.234%
Cardboard Box ResidentialLikely · may drop
Data provenanceILC_CardboardBox_ResidentialIL_CL_Head_Civ
10.12%
Junk Pile ResidentialLikely · may drop
Data provenanceILC_JunkPile_ResidentialIL_CL_Head_Civ
10.092%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Clothing/01_Head/BP_CL_Head_Headband.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT