All items
CLOTHING / BP_CL_Head_CowboyHat

Cowboy Hat

Yee haw!

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
0.2 KG
Stack
1
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classClothingItem
Temperature effect0.75 °C

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

10exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Locker VisitorUncommon · may drop
Data provenanceILC_Locker_VisitorIL_CL_Head_Civ
11.64%
LockersUncommon · may drop
Data provenanceILC_LockersIL_CL_Head_Civ
10.701%
Closet MotelUncommon · may drop
Data provenanceILC_Closet_MotelIL_CL_Head_Civ
10.57%
Closet ResidentialUncommon · may drop
Data provenanceILC_Closet_ResidentialIL_CL_Head_Civ
10.478%
Closet Residential RichUncommon · may drop
Data provenanceILC_Closet_Residential_RichIL_CL_Head_Civ
10.419%
ParcelUncommon · may drop
Data provenanceILC_ParcelIL_CL_Head_Civ
10.232%
Dollar Store ShelfUncommon · may drop
Data provenanceILC_DollarStoreShelfIL_CL_Head_Civ
10.206%
Dollar Store Shelf LargeUncommon · may drop
Data provenanceILC_DollarStoreShelf_LargeIL_CL_Head_Civ
10.163%
Cardboard Box ResidentialUncommon · may drop
Data provenanceILC_CardboardBox_ResidentialIL_CL_Head_Civ
10.084%
Junk Pile ResidentialUncommon · may drop
Data provenanceILC_JunkPile_ResidentialIL_CL_Head_Civ
10.064%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Clothing/01_Head/BP_CL_Head_CowboyHat.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT