
CLOTHING / BP_CL_Face_MedicalMask
Medical Mask
A simple medical mask.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.01 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classClothingItem
Temperature effect0.15 °C
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
10exact ItemSpawnlist → ItemList relations
Mask BoxCommon · may drop1–525.71%
Data provenance
ILC_MaskBox → IL_MaskBoxMedical Table Tier1Common · may drop111.87%
Data provenance
ILC_MedicalTable_Tier1 → IL_CL_Face_MedicalParamedic BagCommon · may drop18.81%
Data provenance
ILC_ParamedicBag → IL_CL_Face_MedicalMedical Table VetCommon · may drop12.82%
Data provenance
ILC_MedicalTable_Vet → IL_CL_Face_MedicalBathroom CabinetRare · may drop10.516%
Data provenance
ILC_BathroomCabinet → IL_ToiletriesPortapottyRare · may drop10.388%
Data provenance
ILC_Portapotty → IL_ToiletriesCardboard Box ResidentialRare · may drop10.096%
Data provenance
ILC_CardboardBox_Residential → IL_ToiletriesParcelRare · may drop10.079%
Data provenance
ILC_Parcel → IL_ToiletriesJunk Pile ResidentialRare · may drop10.073%
Data provenance
ILC_JunkPile_Residential → IL_ToiletriesDollar Store Shelf LargeRare · may drop10.042%
Data provenance
ILC_DollarStoreShelf_Large → IL_ToiletriesProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Clothing/02_Face/BP_CL_Face_MedicalMask.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT