All items
CLOTHING / BP_CL_Face_Glasses

Prescription Glasses

A pair of prescription glasses.

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
0.01 KG
Stack
1
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classClothingItem

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

9exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
SuitcaseCommon · may drop
Data provenanceILC_SuitcaseIL_CL_Face_Civ
11.76%
LockersCommon · may drop
Data provenanceILC_LockersIL_CL_Face_Civ
11.68%
Closet MotelCommon · may drop
Data provenanceILC_Closet_MotelIL_CL_Face_Civ
11.37%
Closet ResidentialCommon · may drop
Data provenanceILC_Closet_ResidentialIL_CL_Face_Civ
11.15%
Closet Residential RichCommon · may drop
Data provenanceILC_Closet_Residential_RichIL_CL_Face_Civ
11%
ParcelCommon · may drop
Data provenanceILC_ParcelIL_CL_Face_Civ
10.557%
Dead ZombieCommon · may drop
Data provenanceILC_DeadZombieIL_CL_Face_Civ
10.244%
Cardboard Box ResidentialCommon · may drop
Data provenanceILC_CardboardBox_ResidentialIL_CL_Face_Civ
10.201%
Junk Pile ResidentialCommon · may drop
Data provenanceILC_JunkPile_ResidentialIL_CL_Face_Civ
10.153%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Clothing/02_Face/BP_CL_Face_Glasses.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT