
CLOTHING / BP_CL_Face_ClownNose
Clown Nose
A red clown nose.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.01 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classClothingItem
Temperature effect0.15 °C
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
9exact ItemSpawnlist → ItemList relations
SuitcaseVery rare · may drop10.047%
Data provenance
ILC_Suitcase → IL_CL_Face_CivLockersVery rare · may drop10.045%
Data provenance
ILC_Lockers → IL_CL_Face_CivCloset MotelVery rare · may drop10.036%
Data provenance
ILC_Closet_Motel → IL_CL_Face_CivCloset ResidentialVery rare · may drop10.031%
Data provenance
ILC_Closet_Residential → IL_CL_Face_CivCloset Residential RichVery rare · may drop10.027%
Data provenance
ILC_Closet_Residential_Rich → IL_CL_Face_CivParcelVery rare · may drop10.015%
Data provenance
ILC_Parcel → IL_CL_Face_CivDead ZombieVery rare · may drop10.006%
Data provenance
ILC_DeadZombie → IL_CL_Face_CivCardboard Box ResidentialVery rare · may drop10.005%
Data provenance
ILC_CardboardBox_Residential → IL_CL_Face_CivJunk Pile ResidentialVery rare · may drop10.004%
Data provenance
ILC_JunkPile_Residential → IL_CL_Face_CivProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Clothing/02_Face/BP_CL_Face_ClownNose.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT