
CLOTHING / BP_CL_Face_Bandana
Bandana
A bandana.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.025 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classClothingItem
Temperature effect0.15 °C
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
9exact ItemSpawnlist → ItemList relations
SuitcaseUncommon · may drop10.844%
Data provenance
ILC_Suitcase → IL_CL_Face_CivLockersUncommon · may drop10.807%
Data provenance
ILC_Lockers → IL_CL_Face_CivCloset MotelUncommon · may drop10.656%
Data provenance
ILC_Closet_Motel → IL_CL_Face_CivCloset ResidentialUncommon · may drop10.55%
Data provenance
ILC_Closet_Residential → IL_CL_Face_CivCloset Residential RichUncommon · may drop10.482%
Data provenance
ILC_Closet_Residential_Rich → IL_CL_Face_CivParcelUncommon · may drop10.267%
Data provenance
ILC_Parcel → IL_CL_Face_CivDead ZombieUncommon · may drop10.117%
Data provenance
ILC_DeadZombie → IL_CL_Face_CivCardboard Box ResidentialUncommon · may drop10.097%
Data provenance
ILC_CardboardBox_Residential → IL_CL_Face_CivJunk Pile ResidentialUncommon · may drop10.073%
Data provenance
ILC_JunkPile_Residential → IL_CL_Face_CivProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Clothing/02_Face/BP_CL_Face_Bandana.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT