
CLOTHING / BP_CL_Face_AviatorGlasses
Aviator Glasses
Pretend to be a cop or a pilot.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.2 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classClothingItem
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
9exact ItemSpawnlist → ItemList relations
SuitcaseCommon · may drop12.11%
Data provenance
ILC_Suitcase → IL_CL_Face_CivLockersCommon · may drop12.02%
Data provenance
ILC_Lockers → IL_CL_Face_CivCloset MotelCommon · may drop11.64%
Data provenance
ILC_Closet_Motel → IL_CL_Face_CivCloset ResidentialCommon · may drop11.38%
Data provenance
ILC_Closet_Residential → IL_CL_Face_CivCloset Residential RichCommon · may drop11.2%
Data provenance
ILC_Closet_Residential_Rich → IL_CL_Face_CivParcelCommon · may drop10.668%
Data provenance
ILC_Parcel → IL_CL_Face_CivDead ZombieCommon · may drop10.292%
Data provenance
ILC_DeadZombie → IL_CL_Face_CivCardboard Box ResidentialCommon · may drop10.241%
Data provenance
ILC_CardboardBox_Residential → IL_CL_Face_CivJunk Pile ResidentialCommon · may drop10.184%
Data provenance
ILC_JunkPile_Residential → IL_CL_Face_CivProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Clothing/02_Face/BP_CL_Face_AviatorGlasses.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT