
CLOTHING / BP_CL_DoctorsCoat
Doctor's Coat
The doctor is in.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 3.5 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classClothingItem
Temperature effect3 °C
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
5exact ItemSpawnlist → ItemList relations
Medical Table Tier3Uncommon · may drop11.04%
Data provenance
ILC_MedicalTable_Tier3 → IL_CL_QuarantineTentsMilitary Crate Hi Tier BloodiedUncommon · may drop10.85%
Data provenance
ILC_MilitaryCrate_HiTier_Bloodied → IL_CL_QuarantineTentsDufflebag Military BloodiedUncommon · may drop10.615%
Data provenance
ILC_Dufflebag_MilitaryBloodied → IL_CL_QuarantineTentsMilitary Crate BloodiedUncommon · may drop10.602%
Data provenance
ILC_MilitaryCrate_Bloodied → IL_CL_QuarantineTentsFootlocker Military BloodiedUncommon · may drop10.596%
Data provenance
ILC_Footlocker_MilitaryBloodied → IL_CL_QuarantineTentsProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Clothing/03_Jacket/BP_CL_DoctorsCoat.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT