
MEDICAL / BP_CharcoalTabs
Charcoal Tabs
Used to treat poison related conditions.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.05 KG
- Stack
- 25
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classConditionGiverItem
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
8exact ItemSpawnlist → ItemList relations
First Aid Kit SurvivalLikely · may drop1–310.71%
Data provenance
ILC_FirstAidKit_Survival → IL_Pills_HighTierFirst Aid Kit MilitaryLikely · may drop1–39.95%
Data provenance
ILC_FirstAidKit_Military → IL_Pills_HighTierPharmacy CabinetLikely · may drop1–34.64%
Data provenance
ILC_PharmacyCabinet → IL_Pills_HighTierMedical Table Tier3Likely · may drop1–33.02%
Data provenance
ILC_MedicalTable_Tier3 → IL_Pills_HighTierDufflebag MilitaryLikely · may drop1–32.77%
Data provenance
ILC_Dufflebag_Military → IL_Pills_HighTierFootlocker MilitaryLikely · may drop1–32.76%
Data provenance
ILC_Footlocker_Military → IL_Pills_HighTierDufflebag Military BloodiedLikely · may drop1–32.23%
Data provenance
ILC_Dufflebag_MilitaryBloodied → IL_Pills_HighTierFootlocker Military BloodiedLikely · may drop1–32.16%
Data provenance
ILC_Footlocker_MilitaryBloodied → IL_Pills_HighTierProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Medical/BP_CharcoalTabs.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT