All items
CONSUMABLES / BP_Cannabis

Cannabis

A relaxing drug, usually smoked.

Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
Weight
0.05 KG
Stack
25
Source
UE 5.6
00
FULL CLIENT PROPERTIES

Useful properties

Item classDrugItem
Condition on administerFCS_Cannabis

Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.

01
WHERE TO FIND

Typical sources

12exact ItemSpawnlist → ItemList relations
COLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Locker ContrabandUncommon · may drop
Data provenanceILC_Locker_ContrabandIL_Drugs
1–56%
Nightstand MotelUncommon · may drop
Data provenanceILC_Nightstand_MotelIL_Drugs
1–55.17%
Coffee TableUncommon · may drop
Data provenanceILC_CoffeeTableIL_Drugs
1–54.3%
SidetableUncommon · may drop
Data provenanceILC_SidetableIL_Drugs
1–54.01%
Sidetable RichUncommon · may drop
Data provenanceILC_Sidetable_RichIL_Drugs
1–53.05%
Closet MotelUncommon · may drop
Data provenanceILC_Closet_MotelIL_Drugs
1–52.75%
Bedroom DresserUncommon · may drop
Data provenanceILC_BedroomDresserIL_Drugs
1–51.06%
NightstandUncommon · may drop
Data provenanceILC_NightstandIL_Drugs
1–50.924%
Prison BelongingsUncommon · may drop
Data provenanceILC_Prison_BelongingsIL_Drugs
1–50.693%
Kitchen Counter Under SinkUncommon · may drop
Data provenanceILC_KitchenCounter_UnderSinkIL_Drugs
1–50.581%
Locker PrisonUncommon · may drop
Data provenanceILC_Locker_PrisonIL_Drugs
1–50.457%
Locker VisitorUncommon · may drop
Data provenanceILC_Locker_VisitorIL_Drugs
1–50.316%

Probability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.

02
CRAFTING & USES

No recipes discovered

The item may be used directly or by the building system without a separate recipe asset.

PROVENANCEVein/Content/Vein/Items/Consumables/Drugs/BP_Cannabis.uasset
BUILD
LOCAL / 2026-08
EVIDENCE
EXACT
STATUS
CURRENT