
CONSUMABLES / BP_Cannabis
Cannabis
A relaxing drug, usually smoked.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.05 KG
- Stack
- 25
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classDrugItem
Condition on administerFCS_Cannabis
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
12exact ItemSpawnlist → ItemList relations
Locker ContrabandUncommon · may drop1–56%
Data provenance
ILC_Locker_Contraband → IL_DrugsNightstand MotelUncommon · may drop1–55.17%
Data provenance
ILC_Nightstand_Motel → IL_DrugsCoffee TableUncommon · may drop1–54.3%
Data provenance
ILC_CoffeeTable → IL_DrugsSidetableUncommon · may drop1–54.01%
Data provenance
ILC_Sidetable → IL_DrugsSidetable RichUncommon · may drop1–53.05%
Data provenance
ILC_Sidetable_Rich → IL_DrugsCloset MotelUncommon · may drop1–52.75%
Data provenance
ILC_Closet_Motel → IL_DrugsBedroom DresserUncommon · may drop1–51.06%
Data provenance
ILC_BedroomDresser → IL_DrugsNightstandUncommon · may drop1–50.924%
Data provenance
ILC_Nightstand → IL_DrugsPrison BelongingsUncommon · may drop1–50.693%
Data provenance
ILC_Prison_Belongings → IL_DrugsKitchen Counter Under SinkUncommon · may drop1–50.581%
Data provenance
ILC_KitchenCounter_UnderSink → IL_DrugsLocker PrisonUncommon · may drop1–50.457%
Data provenance
ILC_Locker_Prison → IL_DrugsLocker VisitorUncommon · may drop1–50.316%
Data provenance
ILC_Locker_Visitor → IL_DrugsProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
No recipes discovered
The item may be used directly or by the building system without a separate recipe asset.
Vein/Content/Vein/Items/Consumables/Drugs/BP_Cannabis.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT