
CONSUMABLES / BP_Broccoli
Broccoli
A broccoli.
Rarity is assigned by the loot source Exactly confirmedLOCALE / GAME
- Weight
- 0.5 KG
- Stack
- 1
- Source
- UE 5.6
FULL CLIENT PROPERTIES
Useful properties
Item classFoodItem
Condition on eatFCS_FruitsNVeggies_Whole
Values come from serialized and inherited item-class properties. The complete technical set remains in snapshot provenance.
WHERE TO FINDCOLLECTION / LISTCOUNTCHANCE PER ELIGIBLE ROLL
Typical sources
11exact ItemSpawnlist → ItemList relations
Warehouse Box Restaurant SmallUncommon · may drop11.05%
Data provenance
ILC_WarehouseBox_RestaurantSmall → IL_VeggiesWooden BarrelUncommon · may drop10.769%
Data provenance
ILC_WoodenBarrel → IL_VeggiesSack FoodUncommon · may drop10.694%
Data provenance
ILC_Sack_Food → IL_VeggiesPicnic BasketUncommon · may drop10.682%
Data provenance
ILC_PicnicBasket → IL_VeggiesFridge CommercialUncommon · may drop10.615%
Data provenance
ILC_Fridge_Commercial → IL_VeggiesFridge Commercial Red HotsUncommon · may drop10.407%
Data provenance
ILC_Fridge_Commercial_RedHots → IL_VeggiesFridge ConvenienceUncommon · may drop10.245%
Data provenance
ILC_Fridge_Convenience → IL_VeggiesFridge ResidentialUncommon · may drop10.218%
Data provenance
ILC_Fridge_Residential → IL_VeggiesFridge RichUncommon · may drop10.203%
Data provenance
ILC_Fridge_Rich → IL_VeggiesDufflebag Outdoor Generic01Uncommon · may drop10.015%
Data provenance
ILC_Dufflebag_OutdoorGeneric01 → IL_VeggiesDufflebag Outdoor Generic02Uncommon · may drop10.012%
Data provenance
ILC_Dufflebag_OutdoorGeneric02 → IL_VeggiesProbability is calculated from exact rarity weights and ChanceToNotSpawn. It is the chance for one eligible table roll, not a guarantee for a particular container or server.
CRAFTING & USES
Related recipes
Boiled BroccoliStove · client data1×Chicken CasseroleStove · client data1×OmeletteStove · client data1×Vein/Content/Vein/Items/Consumables/Fruit_Veggies/BP_Broccoli.uasset- BUILD
- LOCAL / 2026-08
- EVIDENCE
- EXACT
- STATUS
- CURRENT